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Thoughts on Design

Paul Rand

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Chapter 1

  • John Dewey, commenting on the relationship between fine art and useful or technological art, says: "That many, perhaps most, of the articles and utensils made at present for use are not genuinely esthetic happens, unfortunately, to be true. But it is true for reasons that are foreign to the relation of the 'beautiful' and 'useful' as such. Wherever conditions are such as to prevent the act of production from being an experience in which the whole creature is alive and in which he possesses his living through enjoyment, the product will lack something of being esthetic. No matter how useful it is for special and limited ends, it will not be useful in the ultimate degree—that of contributing directly and liberally to an expanding and enriched life."

Chapter 2

  • The designer does not, as a rule, begin with some preconceived idea. Rather, the idea is (or should be) the result of careful study and observation, and the design a product of that idea. In order, therefore, to achieve an effective solution to his problem, the designer must necessarily go through some sort of mental process. Consciously or not, he analyzes, interprets, formulates. He is aware of the scientific and technological developments in his own and kindred fields. He improvises, invents, or discovers new techniques and combinations. He co-ordinates and integrates his material so that he may restate his problem in terms of ideas, signs, symbols, pictures. He unifies, simplifies, and eliminates superfluities. He symbolizes—abstracts from his material by association and analogy. He intensifies and reinforces his symbol with appropriate accessories to achieve clarity and interest. He draws upon instinct and intuition. He considers the spectator, his feelings and predilections.
  • The designer is primarily confronted with three classes of material: a) the given material: product, copy, slogan, logotype, format, media, production process; b) the formal material: space, contrast, proportion, harmony, rhythm, repetition, line, mass, shape, color, weight, volume, value, texture; c) the psychological material: visual perception and optical illusion problems, the spectators' instincts, intuitions, and emotions as well as the designer's own needs.

Chapter 5

  • Stressing the profound effects of entertainment, Plato, in The Republic, declares: "Therefore do not use compulsion, but let early education be rather a sort of amusement . . ." The arts of ancient China,2 India, and Persia reflect a humorous spirit in the design of masks, ceramics, and paintings. American advertising in its infancy also demonstrated this tendency toward humor: the cigar store Indian, the medicine man. And that humor is a product of serious contemporary thought is revealed in the significant paintings and sculpture of our time. "True humor," says Thomas Carlyle, "springs not more from the head than from the heart; it is not contempt, its essence is love, it issues not in laughter, but in still smiles, which lie far deeper."